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Answer by wuchiang

Just make an object with a black texture on it and make a material that uses a transparency shader for it. Then you can interpolate the transparency(alpha) of the material using a script. Here's an...

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Answer by wuchiang

Alright, I managed to solve it, the problem was just mathematical error on my part. The texture would go back because multiplying animation rate by speed and then Time.time would basically give a...

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